Some Links I like

Added by sachi Vixen on March 30th, 2006

It seemed inappropriate to have links on the front page of the site that were of more personal interest to me, because the front page is very much a business page. So I decided to move them to the sandbox here which is very much more my personal area of the site. I date the articles here so that they cdon’t fall directly onto the front page so I’dd add todays date here so you know when it was posted 30 April 07. So these are some of the site I enjoy checking out now and then, or the sites of friends of mine.

Sol
Roslin
Ceira
Fashionista Fan CC

Guess Who

Added by sachi Vixen on March 26th, 2006

This section is for the art of the avatars, and has pictures of avatars we’ve made for jobs that didn’t quite happen for us. It’s a nice way to share our work and show our skills.

avatar-art1o.jpg

The avatars displayed here are art as I do not sell avatars of real people to anyone but the person they are depicting. I haven’t been paid for any of these nor profited from them in any way. I hope you enjoy browsing our work and guessing who they are the avatars of!

avatar-2o.jpg

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Frank Miller’s 300

Added by sachi Vixen on March 17th, 2006

Some press reviews of the Second Life Press Conference by Frank Miller, Lena Headey, Gerard Butler, Rodrigo Santoro and Zack Snyder who mentioned the custom avatars of themselves by adam n eve!

MTV review
Times Online review
Moviehole review

Hair tutorial

Added by sachi Vixen on March 12th, 2006

The sandbox is a place for me to write up some tips or tutorials when I have time. Are there enough hours in the day?!

I’ve been in a hair making mood recently so I thought I’d kick off the sandbox area by talking a little about hair making or how I make hair anyway. I learned to make hair just before flexi prims came to second life but didn’t make very much until then. My first flexi hair was just made for fun and only offered in one colour but I had such a big response from people that I made more and more.

I have to confess that working with prims is not my favourite thing, skin making is my joy which is bizarre as this is one of the hardest and most time consuming of all the things that I make for second life. What I like about hair is that the prims don’t have to be ordered, regular or precise. Just playing with them and tugging them around can often produce quite pretty styles and my style of building is very much tug and play, much to the frustration of my more precise builder friends.

I think good texturing helps with hair and there are some great tutorials on the web for making hair textures. If you aren’t very good at drawing or hand painting and feel frustrated by the thought then sometimes you can make a texture from a surprising thing. Try taking a picture of the bristled head of a broom and load to your pc (or find one on the net that is copyright free to use). Crop your image so that you just have a picture of the bristled part. Set your picture as overlay, flood fill a colour layer under the overlay and play about with it, change the opacity, blur a little around the edges. You can get some dramatic effects that can look very realistic and you will surprised that unlikely things, like a plate of spaghetti or a broom head can make some excellent hair textures.

I am blond in real life so I always start a new hair textured blond. I use a pose stand and build the hair around my head. I have a very average head size on my avatar, size 50 and I find this works well for hair making. I start out with a torus prim usually, though you can use other shapes for a hair base and I like to experiment.

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Place the torus on your head, impaling the ends into the avatar scalp (ouch!) and build a base all around your head. Your base shape does not have to be perfect or regular, the hair can still look very nice if it isn’t. After all real hair isn’t perfectly formed or aligned so there is no real reason why avatar hair must be.

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When you’ve covered your scalp and have a basic shape, it’s time to add the shaped prims that give a style to your hair. To get your curled, wavy, or straight shapes you need to play with the torus, change the settings in the edit box and see what shapes that you can make that will work for your hair. I usually make a selection of shapes at this point and then copy them into the hair, turn them, roatate and drag until I am happy. I seldom plan hard when I make hair and often start with a vague idea that evolves as I make the hair. This hair is going to be an updo so I won’t be adding any flexi to it this time but I like cylinders for flexi myself. I feel they give the nicest, most realistic appearance and movement for hair.

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Your hair style will quickly take shape and it may not turn out how you imagined it in the beginning, mine never does but I am often more pleased with the result than I might have been with my initial idea. I usually link up the parts of the hair as I go along so I don’t forget pieces. I’ll link up the base when it’s done, then will link the next 3 or 4 pieces to the base and so on. For me, the hair is finished when it looks pretty on my avatar, that’s when I decide to close and make the colours.

Then I wear the hair for the first time, adjust the position slightly, something that you nearly always need to do after wearing the first time, and then I add the colour change script I use for fun in the root prim. This script cost me 100L and is very useful and fun.

After that I will texture the hair colours that I plan to offer for sale.

This is the finished hair, I called it Salome!

hair-4.jpg

Trouble Shooting

Added by sachi Vixen on March 12th, 2006

5. Trouble shooting

Frequently asked questions:

“The Demo won’t come off how do I get it off?”

You cannot be skinless in second life therefore you cannot take skin off. You remove a demo or skin by putting on another, or returning to the one you were wearing before. This will probably be in your body parts folder.

“I bought something and did not receive it.”

Sometimes second life has problems. If you buy an item and do not receive it in your inventory, try closing second life and then logging in again. Usually the item is there when you return. This is caused by second life server lag.

“What is rez, why is it all blurry?”

Rez is the word we use for a form of lag. A texture can appear blurry while it is coming in. Sometimes rez can be quite bad and it can take ages to stop being blurry. This is a downfall of Second Life that most residents have come to live with.

Sometimes a garment or skin will rez faster if you pop in and out of appearance a few times. Another thing that sometimes helps is to take it off and put it back on a couple of times (clothes) or switch between skins/demos. Sometimes a relog helps also but the most important thing is patience, we all suffer from slow rez, it will get there eventually.

What’s a box?

A box is what the skin or item on the wall is in, often this looks like a flat picture. If you mouse over it tells you waht the items in the boxes are.

Other problems.

If you have a problem which seems like a texture isn’t loading on your garment or skin correctly, try ctrl d client>character>rebake textures can fix most avatar/skin/clothing problems.

Sometimes a mini skirt is made with shorts/pants and a prim skirt. Always try all the items in the folder on before thinking that you have parts missing.

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